List a sample space systematically, define an event as a subset, and compute probabilities for equally likely outcomes.
STAT.OUTCOMES_EVENTS“I can list every possible outcome systematically and find a probability from it.”
List the sample space for two dice and find P(sum is 7) and P(sum is at least 10).
| Course | Unit | Depth | Role | Checkpoint |
|---|---|---|---|---|
| Grade 7 | Probability | intro | introduce | ✓ |
Branching outcomes with probabilities on branches multiplied along paths.
Independent vs conditional made structural.
engine: tree layout with path highlighting
A contingency table whose row and column shares are shown as normalised bars.
Conditional probability read off the table without formulas.
engine: table widget + linked bar renderer
A randomiser that can be run once or ten thousand times with the empirical curve converging.
Law of large numbers demonstrated, not asserted.
engine: seeded RNG + animated spinner actor + live histogram
Scene archetype: probability
STAT.SS.UNORDEREDCounts (1,2) and (2,1) as one outcome for two dice.
Repair: Build the 6x6 grid and count cells.
One row per instructional system. Rows marked cluster carry authored treatment for this family of topics; rows marked template are derived from the system’s general pattern and are not topic-specific research. Confidence is recorded on every row.
Common Core places outcomes, events, and sample spaces at a specific grade and expects it to be built on a named prerequisite from the year before rather than re-taught from scratch. The standard is usually phrased as understanding plus application, so the expectation is both a correct procedure and an explanation of why it works, developed through a documented progression of representations.
Singapore introduces outcomes, events, and sample spaces concretely with objects the learner can move, then moves to a drawn model — usually a bar or a number bond — that keeps the structure visible, and only then to symbols. The drawn model is retained as the tool for word problems rather than discarded once the algorithm appears, which is why the same bar picture reappears years later for ratio and algebra.
The Russian tradition treats outcomes, events, and sample spaces as structure to be analysed rather than a procedure to be executed. A typical lesson opens with a problem whose condition is schematised — a labelled segment drawing or a quantity table — so the relationships are visible before arithmetic begins, and closes with variations that break any pattern-matching the learner may have adopted. Non-routine and multi-step versions appear early rather than as extension.
Kumon reaches outcomes, events, and sample spaces as a numbered worksheet level rather than a grade, and teaches it by graded repetition: the first pages of the level are barely harder than the last pages of the level before, so the method is inferred rather than explained. There is no manipulative and usually no context — the learner meets the bare computation, repeated until it is both accurate and fast, and repeats the level if the standard completion time is not met.
A Japanese lesson on outcomes, events, and sample spaces usually opens with one problem the class has not been shown how to do, worked independently for a stretch, after which several student approaches are put on the board side by side and ordered from the concrete to the general. The teaching happens in that comparison rather than before it, and the board keeps the whole argument visible so the class can see why the efficient method is efficient.
The classical American approach introduces outcomes, events, and sample spaces as a small increment inside a lesson that also reviews a dozen earlier ideas: the teacher shows a worked example, the learner imitates it, and the topic then reappears in mixed practice for months afterwards. Retention comes from distributed review rather than from a single deep unit, and fact fluency is drilled to automaticity on a timer before the topic is used elsewhere.
Montessori presents outcomes, events, and sample spaces first as a material the child manipulates, chosen so that the structure of the mathematics is physically present in the object rather than explained about it. The child works with that material until the answer becomes predictable, then moves to a deliberately more abstract material representing the same idea, and only reaches written notation when the material has become redundant.
AoPS approaches outcomes, events, and sample spaces by handing the learner a problem that the standard method would solve easily but that they have not yet been given the standard method for, and letting the method be reconstructed from the attempt. The treatment goes materially deeper than a grade-level curriculum, favours a structural argument over a computation, and follows up with non-routine variations chosen to defeat pattern-matching.
The English mastery approach teaches outcomes, events, and sample spaces to the whole class in small steps, using a carefully varied sequence of examples in which one feature changes at a time so the learner can see what the idea does and does not depend on. Concrete and pictorial representations — usually a bar model or a part-whole diagram — sit alongside the symbols rather than before them, and pupils who finish early get deeper problems on the same topic rather than the next one.
IM builds outcomes, events, and sample spaces out of a task students can start with what they already have, then names the mathematics in a whole-class synthesis once several approaches are on the table. Representations are introduced in a planned order within the unit — commonly a diagram, then a table, then the symbolic form — and a short cool-down at the end of the lesson checks whether the idea landed before the sequence moves on.